Behind the Scenes of the 3D Standards
One of the hottest exhibits at this year's CES were the 3D TVs; not just Panasonic's, but all of our competitors. If you were looking for the one place where you'd never be able to get down an aisle, all you had to do was make your way over to a 3D TV exhibit.
I'm really pleased with the way the industry came together to codify 3D packaged media standards. We did it in virtually record time. Starting work with the Blu-ray Disc Association in the spring, the Association was able to issue its final specs just a few months later, in December.
We all wanted to get this done so that the industry wouldn't get bogged down in a format war the way it did with the competition between the now-defunct HD DVD standard and Blu-ray. Everyone was determined not to have that happen again. Can you imagine if a breakaway group decided to set its own Blu-ray standards, and not all 3-D discs would work on all players?
So we looked at everything. The coalition even considered whether 3D films on Blu-ray should be full, 1080p resolution to each eye, or half resolution. Fortunately, we chose full resolution; given that the entire philosophy of Blu-ray is to give consumers the finest-possible picture, it would have been a huge disconnect to choose otherwise.
In a matter of weeks, the Association designed a 3D logo,which will appear on all Blu-ray packaging, and it's now in the process of designing another logo to show that a disc is backwards compatible with existing 2D Blu-ray players.
Speaking of compatibility, the spec says that 3D discs can be backwards compatible, but it doesn't mandate that they have to be. So theoretically, a studio could issue Blu-ray discs in two versions, one 2D and one 3D, but that's not likely to happen. Retailers are not going to want to carry two versions of each title, so I'm sure that virtually every title will be backwards compatible.
When inserting one of those discs in a 2D Blu-ray player, the viewer will see what the left eye would normally see in the 3D version, as the left eye has been designated as the "independent" eye for use in 2D presentations.
Discuss Full HD 3D with one of the driving forces behind our leadership in this revolutionary technology, Panasonic Corp. of North America Chief Technology Officer Eisuke Tsuyuzaki.
As CTO Of Panasonic Corp. of North America, Eisuke Tsuyuzaki directs high-level technical standards-making as well as corporate development, including strategic alliance-building, especially with the motion picture studios and content creators.